Friday, June 12, 2015

GAMES IN EDUCATION

Photo By: Ian Dick

What is Gaming in Education?

We all have played games in our life. When asked whether we would like to go to school, go to work or play a game, I can bet the majority of us would answer ‘Play a Game!’. Games are fun, attention holding, and bring out a natural competitive nature to achieve a goal. These characteristics make games a perfect platform for teaching and training learners. The gamification of instruction is growing ever present because of the great popularity of games, and the gaming ability to hold a learners attention, make learning enjoyable, and help learners retain information. Instructional designers and teachers alike are taking advantage of this incredible teaching and learning platform.

The Impact of Gaming in Education & Training:

The benefits of gaming in training and education are proven and impactful. Games are entertaining, engaging, and motivating. Games keep the learners attention, they provide a more interesting way to gain knowledge, understand facts, and learn content. Learners often become emotionally invested in games, which is a large contributing factor to better retention of material long term. Students stay engaged in learning and often are able to stay better focused than in a traditional classroom environment. This focus allows them to achieve set learning goals. Learners are motivated by games and feel a connection to, and a responsibility for their learning. Games put students in control of their chosen adventure, and their learning.
Games are also a great way to implement problem-based learning and teach learners applicable problem-solving skills in life or on the job. One of the greatest impacts gaming has on the education field is how customizable games are. Instructors have the ability to differentiate learning for diverse learners and learning styles. Games can also be specifically designed appropriately not only for the audience but also for the learning content.

Keeping Up With the Gaming Trend as an Instructional Technologist:

Gaming is proven effective for training learners of all ages. Well-designed games are engaging, motivating, and entertaining. Games are also customizable and can be created to meet the needs of any educational topic and learning objectives. As an instructional technologist having the ability to design and create games as an alternative to traditional training cannot be ignored. The gaming world is growing exponentially daily, and provides an incredible opportunity to effectively impact learners of all ages. Instructional technologists need to have many tools in their instructional design toolbox, and knowing how to implement gaming effectively is an impactful one. I am very interested in learning how to design digital games for adult learners that can be used in a variety of fields and settings. Games for the traditional classroom setting should not be disregarded. Face to face trainings that incorporate team games are more memorable for learners than a traditional lecture or presentation. Learners are more likely to retain information they are presented if it is in the form of a digital or live game.


Gaming in Education Resources:

The website has every format of resource a teacher needs to research and implement game-based learning in the classroom. This site stood out to me because of the wealth and variety of information provided.

Edutopia. (2014). Game-Based Learning: Resource Roundup. Retrieved from http://www.edutopia.org/game-based-learning-resources

Check out this great article from elearning industry on the benefits of games in the adult learning setting. The article outlines five huge benefits of gamification including the engaging factor, proven effectiveness, employee comfort level, educational, and learning theories. This article stood out to me as a great resource for industries that may be hesitant to incorporate gaming into their traditional training arsenal.

Draeger, N. (2014, May 12). 5 Reasons You Need To Be Using Games For Corporate Training. eLearning Industry. Retrieved from http://elearningindustry.com/5-reasons-you-need-to-be-using-games-for-corporate-training

This short youtube video gives an overview of the motivational factors of gaming in the corporate setting. The video stood out to me because it also breaks down the different ways gaming can be implemented in a business for effective training.

TechnologyAdvice. (2014). Gamification in Business. Retrieved from https://www.youtube.com/watch?v=vInCVUIiq6g

Designed Activity for Gaming in Education or Training:

This activity was designed using a simple Jeopardy style PowerPoint template. The game was created for adult learners who are chemical plant operators, the topic of the game is mastering the standard operating procedure and safety requirements for loading a tanker. The game is designed to be played in a whole group setting with learners divided into teams.


Check Out My SoundCloud Presentation on Gaming in Education:

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