Smart Watches, iPods, Virtual Reality Glasses,
Google Glass, Fitbits, and GoPro Cameras are all members of the newest
technology craze family of wearable technologies. The wearable technology name
describes the latest inventions well. Wearable technology is simply technology
devices, usually small in size, which can be worn on your body. These wearable
technologies are the latest craze in the technology and communication world. Smart
Watches are the new smart phones, with all the capabilities of a traditional
smart phone in a compact wristwatch. Fitbits and other productivity wristbands
can be seen on nearly every person walking down the street and have the
potential for monitoring and improving health. Google Glass and VR Glasses
haven’t exploded as quickly as some of the other wearable technologies but
there is incredible potential for these devices for individuals personally and
professionally.
The Impact of
Wearable Technology on Education & Training:
Although the majority of people are the most
eager about the potential these amazing wearable technologies will have on
their personal lives, the potential impact on educational opportunities is
equally as exciting. One of the largest impacts of wearable technologies is
they are with the learner at all times wherever they are. These technologies
give instructors the ability to reach learners in any location and at any time.
Employees can access immediate information and receive specific training to
accomplish any given task on the job in real time. Wearable technologies expand
on the opportunities of eLearning. Technologies such as Google Glass and
Virtual Reality Glasses are knocking down the walls of the traditional classroom.
Students will no longer be confined to 2D images in textbooks or on computer
screens. Learners will be able to explore people and places around the globe at
the touch of a button. The possibility for increased experiential learning
opportunities is a massive benefit for learners of every age and at every
level.
Keeping Up With the Trend as an Instructional Technologist:
Instructional
Technologists must keep wearable technology capabilities and accessibility in
mind when designing trainings. As these technologies grow ever popular for
people personally, the percentage of employees and students who have these
devices will continue to grow. As an instructional technologist, if you know
all of your learners have daily experiences with a particular technology, it is
smart to design your trainings to be accessed on that said technology. The more
comfortable learners are with a training medium, the more likely they are to
access available trainings when in need. These technologies can also lift the
traditional walls of a classroom. With devices such as Virtual Reality glasses,
students can explore around the world from their desk. It is vital for
Instructional Technologist to keep up with the expanding capabilities of
wearable technologies so they can use the most valuable resources for the most
effective training and teaching possible.
Wearable
Technology Resources:
This article by Edutopia provides interesting
and achievable activity ideas for the classroom using wearable technologies.
The article really stood out to me because of the inclusion of Google Cardboard. It wouldn’t immediately sound like Google Cardboard is an
advanced or wearable technology. However, the simple $15 kit that requires no
more than a few pieces of tape for assembly quickly becomes a 3D Virtual
Reality experience for students with the help of a smart phone.
Burns, M. (2015). Storytelling With
Wearable Technology. Retrieved from http://www.edutopia.org/blog/storytelling-with-wearable-technology-monica-burns
This website is an all-encompassing hub for
everything wearable technology related. Visit the sight to find articles,
videos, talks, events, and the latest gadget in the wearable technology world.
The site stood out to me for the vast amount of information available for educators
to stay informed and up-to-date on the latest wearable technology trends.
Wearable Technologies. (2015). Wearable
Technologies. Retrieved from http://www.wearable-technologies.com/
This article by Harvard Business Review
provides some great general insight to the possibilities of wearable technology
in the workplace in general. It stood out to me because it raises some good
points on the possible perspectives of employees and businesses on the
potential benefits and drawbacks of wearable technologies in the workplace.
Wilson, H. J. (2013). Wearables in the
Workplace. Harvard Business Review. Retrieved from
https://hbr.org/2013/09/wearables-in-the-workplace
Designed Activity for Wearable Technology:
Since I first learned
about Google Cardboard I have been incredibly interested in the quality and possibilities
of this very accessible wearable technology. I have ordered my very own to test
out just for fun! This activity can be adjusted to fit learners of any age. For
this activity you will need the Google Cardboard Kit and the free downloaded
Google Cardboard app. With this app, students can explore any area via Google
Earth to visit a far away place of their choosing. Following the exciting 3D
exploration, students will research the destination they chose to create a
travel brochure for potential travelers. The brochure can be made with Microsoft
Publisher and should include vibrant images, and details about the areas
history, appeal to tourists, and potential exciting adventures available.
Check Out My
NoteApp on Wearable Technology in Education:
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